Another one of our 3D Projects was to UVW map a previously modeled head. Now i know what the skin of a human head would look like if skinned. I thoroughly enjoyed painting this map.
Tuesday, July 10, 2012
We finally started learning 3D Studio Max. One of our assignments was to render a protein using sub surface scattering. We downloaded the protein structures from Pudmed and we added a mesh to the stick models in 3DSMax to create surface of the protein. This file tried to murder my computer several times, but I like the outcome so it was worth some computer destroy-age.
This is Hemoglobin S (not a donut), a mutated version of Hemoglobin that causes sickle cell anemia.